Writing for Games – Theory and Practice


Writing for Games – Theory and Practice
Authors: Hannah Nicklin
Year: 2022
Language: English
ISBN 13: 9781032023052
ISBN 10: 1032023058
Categories: Computers, PC and Video Games
Pages: 320 / 319

Availability: 5000 in stock

SKU: 9781032023052 Category:

Writing for Games – Theory & Practice Hannah Nicklin
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether
studying games or coming to games from another storytelling discipline.
Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory
considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part The Practical Workbook
offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.
Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.
Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring,
advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 201 Categories:
Computers – PC & Video Games
ISBN 10:
ISBN 13:
73 MB


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Writing for Games – Theory and Practice

Availability: 5000 in stock