Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects) Yiyu Cai (editor), Wouter van Joolingen (editor), Koen Veermans (editor)
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 201 The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. Categories:
Computers – PC & Video Games
Year:
2021
Edition:
1st ed. 2021
Publisher:
Springer
Language:
english
Pages:
194 / 187
ISBN 10:
9811613605
ISBN 13:
9789811613609
File:
99 MB
Virtual and Augmented Reality Simulation and Serious Games for Education Gaming Media and Social Effects
$15.99
Virtual and Augmented Reality Simulation and Serious Games for Education Gaming Media and Social Effects
Authors: Yiyu Cai (editor)
Year: 2021
Publisher: Springer
Language: English
ISBN 13: 9789811613609
ISBN 10: 9811613605
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition: 1st ed. 2021
Availability: 5000 in stock
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