Videogames and the Gothic


Videogames and the Gothic
Authors: Ewan Kirkland
Year: 2021
Publisher: Routledge
Language: English
ISBN 13: 9780367460228
ISBN 10: 036746022X
Categories: Computers, Computer Business and Culture
Pages: 320 / 319
Edition: 1

Availability: 5000 in stock

SKU: 9780367460228 Categories: ,

Videogames and the Gothic Ewan Kirkland
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture -neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games.
Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment.
Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction. Categories:
Computers – Computer Business & Culture
18 148
ISBN 10:
ISBN 13:
Routledge Advances in Game Studies
90 MB


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Videogames and the Gothic

Availability: 5000 in stock