Video Game Policy: Production, Distribution, and Consumption Edited by Steve Conway and Jennifer deWinter
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively “read” and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
Categories:
Computers – PC & Video Games
Year:
2015
Publisher:
Routledge
Language:
english
Pages:
287
ISBN 10:
0815396376
ISBN 13:
9780815396376
Series:
Routledge Advances in Game Studies
File:
64 MB
Video Game Policy: Production Distribution and Consumption
$15.99
Video Game Policy: Production Distribution and Consumption
Authors: Edited by Steve Conway and Jennifer deWinter
Year: 2015
Publisher: Routledge
Language: English
ISBN 13: 9780815396376
ISBN 10: 815396376
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:
Availability: 5000 in stock
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