Unity Networking Fundamentals: Creating Multiplayer Games with Unity Sloan Kelly, Khagendra Kumar
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
Know the difference between TCP and UDP, and the pros and cons of these protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games Categories:
Computers – Operating Systems
Year:
2022
Edition:
First
Publisher:
Apress
Language:
english
Pages:
276
ISBN 10:
1484273575
ISBN 13:
9781484273579
File:
02 MB
Unity Networking Fundamentals: Creating Multiplayer Games with Unity
$15.99
Unity Networking Fundamentals: Creating Multiplayer Games with Unity
Authors: Sloan Kelly
Year: 2022
Publisher: Apress
Language: English
ISBN 13: 9781484273579
ISBN 10: 1484273575
Categories: Computers, Operating Systems
Pages: 320 / 319
Edition: First
Availability: 5000 in stock
Only logged in customers who have purchased this product may leave a review.
Reviews
There are no reviews yet.