The Unity Game Engine And The Circuits Of Cultural Software Benjamin Nicoll, Brendan Keogh
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available ‘game engines’ have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle. Categories:
Computers – PC & Video Games
Year:
2019
Publisher:
Palgrave Pivot
Language:
english
Pages:
128
ISBN 10:
3030250121
ISBN 13:
9783030250126
File:
28 MB
The Unity Game Engine And The Circuits Of Cultural Software
$15.99
The Unity Game Engine And The Circuits Of Cultural Software
Authors: Benjamin Nicoll
Year: 2019
Publisher: Palgrave Pivot
Language: English
ISBN 13: 9783030250126
ISBN 10: 3030250121
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:
Availability: 5000 in stock
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