The Gameful World: Approaches Issues Applications


The Gameful World: Approaches Issues Applications
Authors: Steffen P. Walz
Year: 2015
Publisher: The MIT Press
Language: English
ISBN 13: 9780262028004
ISBN 10: 026202800X
Categories: Computers, PC and Video Games
Pages: 320 / 319

Availability: 5000 in stock

SKU: 9780262028004 Category:

The Gameful World: Approaches, Issues, Applications Steffen P. Walz, Sebastian Deterding
What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture.Yet while some celebrate gamification as a possible answer to mankind’s toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmicincentive systems become our new robot overlords?In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture — including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media. Categories:
Computers – PC & Video Games
The MIT Press
688 / 687
ISBN 10:
ISBN 13:
75 MB


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The Gameful World: Approaches Issues Applications

Availability: 5000 in stock