Rigging for Games: A Primer for Technical Artists Using Maya and Python Assaf, Eyal
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.
You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!
Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
Keep up with all the action with behind-the-scenes images and code scripts
Refine your rigging skills with tutorials and project files available on the companion website Categories:
Computers – PC & Video Games
Year:
2015
Publisher:
Taylor and Francis;Focal Press
Language:
english
Pages:
392
ISBN 10:
1317802942
ISBN 13:
9781317802945
File:
236 MB
Rigging for Games: A Primer for Technical Artists Using Maya and Python
$15.99
Rigging for Games: A Primer for Technical Artists Using Maya and Python
Authors: Assaf
Year: 2015
Publisher: Taylor and Francis;Focal Press
Language: English
ISBN 13: 9781317802945
ISBN 10: 1317802942
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:
Availability: 5000 in stock
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