Realm of Racket: Learn to Program One Game at a Time!


Realm of Racket: Learn to Program One Game at a Time!
Authors: Felleisen
Year: 2013
Publisher: No Starch Press
Language: English
ISBN 13: 9781593274917
ISBN 10: 1593274912
Categories: Computers, PC and Video Games
Pages: 320 / 319

Availability: 5000 in stock

SKU: 9781593274917 Category:

Realm of Racket: Learn to Program, One Game at a Time! Felleisen, Matthias, Barski, Conrad, Horn, David Van
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind.Realm of Racketis your introduction to the Racket language.
InRealm of Racket, you’ll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you’ll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it’s on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you’ll explore laziness, AI, distributed games, and the Hungry Henry game.
As you progress through the games, chapter checkpoints and challenges help reinforce what you’ve learned. Offbeat comics keep things fun along the way.
As you travel through the Racket realm, you’ll:
Master the quirks of Racket’s syntax and semantics Learn to write concise and elegant functional programs Create a graphical user interface using the 2htdp/image library Create a server to handle true multiplayer games
Realm of Racketis a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun! Categories:
Computers – PC & Video Games
No Starch Press
312 / 318
ISBN 10:
ISBN 13:
171 MB


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Realm of Racket: Learn to Program One Game at a Time!

Availability: 5000 in stock