Quests: Design Theory and History in Games and Narratives 2nd Edition

$15.99

Quests: Design Theory and History in Games and Narratives 2nd Edition
Authors: Jeff Howard
Year: 2022
Publisher: A K PETERS
Language: English
ISBN 13: 9780367686079
ISBN 10: 100057640X
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition: 2

Availability: 5000 in stock

SKU: 9780367686079 Categories: ,

Quests: Design, Theory, and History in Games and Narratives, 2nd Edition Jeff Howard
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: – level design – quest item creation – NPC and dialogue construction – scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com Categories:
Computers – PC & Video Games
Year:
2022
Edition:
2
Publisher:
A K PETERS
Language:
english
Pages:
275
ISBN 10:
100057640X
ISBN 13:
9780367686079
File:
1136 MB

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Quests: Design Theory and History in Games and Narratives 2nd Edition
$15.99

Availability: 5000 in stock