Procedural Storytelling in Game Design Tanya X. Short, Tarn Adams
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.
Key Features
Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design Categories:
Computers – PC & Video Games
Year:
2019
Publisher:
CRC Press
Language:
english
Pages:
409
ISBN 10:
1138595314
ISBN 13:
9781138595316
File:
72 MB
Procedural Storytelling in Game Design
$15.99
Procedural Storytelling in Game Design
Authors: Tanya X. Short
Year: 2019
Publisher: CRC Press
Language: English
ISBN 13: 9781138595316
ISBN 10: 1138595314
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:
Availability: 5000 in stock
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