Player and Avatar: The Affective Potential of Videogames

$15.99

Player and Avatar: The Affective Potential of Videogames
Authors: David Owen
Year: 2017
Publisher: McFarland
Language: English
ISBN 13: 9781476629421
ISBN 10: 1476629420
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:

Availability: 5000 in stock

SKU: 9781476629421 Categories: ,

Player and Avatar : The Affective Potential of Videogames David Owen
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say “Ouch!” when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers’ proprioception, or body awareness, can extend to onscreen characters, thus placing them “physically” within the virtual world. Players may even identify with characters’ ideological motivations. The author explores concepts central to the design and enjoyment of videogames–affect, immersion, liveness, presence, agency, narrative, ideology and the player’s virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud’s vision of the “body without organs.” Categories:
Computers – PC & Video Games
Year:
2017
Publisher:
McFarland
Language:
english
Pages:
240
ISBN 10:
1476629420
ISBN 13:
9781476629421
Series:
Studies in Gaming
File:
95 MB

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Shopping Cart
Player and Avatar: The Affective Potential of Videogames
$15.99

Availability: 5000 in stock