Phantasmal Spaces: Archetypical Venues in Computer Games

$15.99

Phantasmal Spaces: Archetypical Venues in Computer Games
Authors: Mathias Fuchs
Year: 2020
Publisher: Bloomsbury Publishing USA
Language: English
ISBN 13: 9781501376269
ISBN 10: 1501376268
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:

Availability: 5000 in stock

SKU: 9781501376269 Categories: ,

Phantasmal Spaces: Archetypical Venues in Computer Games Mathias Fuchs
Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design. Categories:
Computers – PC & Video Games
Year:
2020
Publisher:
Bloomsbury Publishing USA
Language:
english
Pages:
176
ISBN 10:
1501376268
ISBN 13:
9781501376269
File:
39 MB

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Phantasmal Spaces: Archetypical Venues in Computer Games
$15.99

Availability: 5000 in stock