Multiplayer Game Programming: Architecting Networked Games

$15.99

Multiplayer Game Programming: Architecting Networked Games
Authors: Josh Glazer
Year: 2015
Publisher: Addison-Wesley
Language: English
ISBN 13: 9780134034300
ISBN 10: 134034309
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:

Availability: 5000 in stock

SKU: 9780134034300 Categories: ,

Multiplayer Game Programming: Architecting Networked Games Josh Glazer, Sanjay Madhav
Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. Categories:
Computers – PC & Video Games
Year:
2015
Publisher:
Addison-Wesley
Language:
english
Pages:
384 / 385
ISBN 10:
0134034309
ISBN 13:
9780134034300
File:
116 MB

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Multiplayer Game Programming: Architecting Networked Games
$15.99

Availability: 5000 in stock