Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

$15.99

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
Authors: D. P. Kothari & G. Awari & A. Bhende & D. Shrimankar [Kothari
Year: 2019
Publisher: Mercury Learning and Information
Language: English
ISBN 13: 9781683923565
ISBN 10: 1683923561
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition:

Availability: 5000 in stock

SKU: 9781683923565 Category:

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction D. P. Kothari & G. Awari & A. Bhende & D. Shrimankar [Kothari, D. P. & Awari, G. & Bhende, A. & Shrimankar, D.]
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models. Categories:
Computers – PC & Video Games
Year:
2019
Publisher:
Mercury Learning and Information
Language:
english
ISBN 10:
1683923561
ISBN 13:
9781683923565
File:
45 MB

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Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
$15.99

Availability: 5000 in stock