Level design: processes and experiences


Level design: processes and experiences
Authors: Totten
Year: 2017
Publisher: A K Peters/CRC Press
Language: English
ISBN 13: 9781498745055
ISBN 10: 1498745059
Categories: Computers, PC and Video Games
Pages: 320 / 319
Edition: 1

Availability: 5000 in stock

SKU: 9781498745055 Categories: ,

Level design : processes and experiences Totten, Christopher W
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans Categories:
Computers – PC & Video Games
A K Peters/CRC Press
408 / 409
ISBN 10:
ISBN 13:
16 MB


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Level design: processes and experiences

Availability: 5000 in stock