Learning Three.js: programming 3D animations and visualizations for the web with HTML5 and WebGL

$15.99

Learning Three.js: programming 3D animations and visualizations for the web with HTML5 and WebGL
Authors: Jos Dirksen
Year: 2018
Publisher: Packt
Language: English
ISBN 13: 9781788835978
ISBN 10: 1788835972
Categories: Computers, Computer Graphics and Design
Pages: 320 / 319
Edition: 3

Availability: 5000 in stock

SKU: 9781788835978 Categories: ,

Learning Three.js : programming 3D animations and visualizations for the web with HTML5 and WebGL Jos Dirksen
Create and animate stunning 3D browser-based graphics with the Three.js JavaScript library.
Key Features
Enhance your 3D graphics with light sources, shadows, advanced materials, and textures
Load models from external sources, and visualize and animate them directly from JavaScript
Create your own custom WebGL shader and explore Three.js’s postprocessing feature
Book Description
WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. However, programming WebGL can be complex and challenging. With Three.js, it is possible to create stunning 3D graphics in an intuitive way using JavaScript without having to learn WebGL. In this book, you’ll learn how to create and animate immersive 3D scenes directly in your browser using the full potential of WebGL and modern browsers.
The book starts with the basic concepts and building blocks used in Three.js, and helps you explore these essential topics in detail through extensive examples and code samples. You will also learn to create, or load from externally created models, realistic looking 3D objects using materials and textures. Next, you’ll understand how to easily control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you’ve created. Later chapters will then show you how to use the HTML5 video and canvas elements as materials for your 3D objects and animate your models. Finally, you will learn how to use morph and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection to your scene.
By the end of this book, you’ll have gained the skills you need to create 3D-animated graphics using Three.js.
What you will learn
Work with the different types of materials in Three.js and understand how they interact with your 3D objects and the rest of the environment
Implement the different camera controls provided by Three.js
… Categories:
Computers – Computer Graphics & Design
Year:
2018
Edition:
3
Publisher:
Packt
Language:
english
Pages:
517
ISBN 10:
1788835972
ISBN 13:
9781788835978
File:
635 MB

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Learning Three.js: programming 3D animations and visualizations for the web with HTML5 and WebGL
$15.99

Availability: 5000 in stock